asyncore — Asynchronous socket handler
Source code: Lib/asyncore.py
Deprecated since version 3.6: Please use
This module exists for backwards compatibility only. For new code we recommend using
This module provides the basic infrastructure for writing asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do “more than one thing at a time.” Multi-threaded programming is the simplest and most popular way to do it, but there is another very different technique, that lets you have nearly all the advantages of multi-threading, without actually using multiple threads. It’s really only practical if your program is largely I/O bound. If your program is processor bound, then pre-emptive scheduled threads are probably what you really need. Network servers are rarely processor bound, however.
If your operating system supports the
select() system call in its I/O library (and nearly all do), then you can use it to juggle multiple communication channels at once; doing other work while your I/O is taking place in the “background.” Although this strategy can seem strange and complex, especially at first, it is in many ways easier to understand and control than multi-threaded programming. The
asyncore module solves many of the difficult problems for you, making the task of building sophisticated high-performance network servers and clients a snap. For “conversational” applications and protocols the companion
asynchat module is invaluable.
The basic idea behind both modules is to create one or more network channels, instances of class
asynchat.async_chat. Creating the channels adds them to a global map, used by the
loop() function if you do not provide it with your own map.
Once the initial channel(s) is(are) created, calling the
loop() function activates channel service, which continues until the last channel (including any that have been added to the map during asynchronous service) is closed.
loop( [ timeout [, use_poll [, map [, count ] ] ] ] )
Enter a polling loop that terminates after count passes or all open channels have been closed. All arguments are optional. The count parameter defaults to
None, resulting in the loop terminating only when all channels have been closed. The timeout argument sets the timeout parameter for the appropriate
poll()call, measured in seconds; the default is 30 seconds. The use_poll parameter, if true, indicates that
poll()should be used in preference to
select()(the default is
The map parameter is a dictionary whose items are the channels to watch. As channels are closed they are deleted from their map. If map is omitted, a global map is used. Channels (instances of
asynchat.async_chatand subclasses thereof) can freely be mixed in the map.
dispatcherclass is a thin wrapper around a low-level socket object. To make it more useful, it has a few methods for event-handling which are called from the asynchronous loop. Otherwise, it can be treated as a normal non-blocking socket object.
The firing of low-level events at certain times or in certain connection states tells the asynchronous loop that certain higher-level events have taken place. For example, if we have asked for a socket to connect to another host, we know that the connection has been made when the socket becomes writable for the first time (at this point you know that you may write to it with the expectation of success). The implied higher-level events are:
Implied by the first read or write event
Implied by a read event with no data available
Implied by a read event on a listening socket
During asynchronous processing, each mapped channel’s
writable()methods are used to determine whether the channel’s socket should be added to the list of channels
poll()ed for read and write events.
Thus, the set of channel events is larger than the basic socket events. The full set of methods that can be overridden in your subclass follows:
Called when the asynchronous loop detects that a
read()call on the channel’s socket will succeed.
Called when the asynchronous loop detects that a writable socket can be written. Often this method will implement the necessary buffering for performance. For example:
def handle_write(self): sent = self.send(self.buffer) self.buffer = self.buffer[sent:]
Called when there is out of band (OOB) data for a socket connection. This will almost never happen, as OOB is tenuously supported and rarely used.
Called when the active opener’s socket actually makes a connection. Might send a “welcome” banner, or initiate a protocol negotiation with the remote endpoint, for example.
Called when an exception is raised and not otherwise handled. The default version prints a condensed traceback.
Called on listening channels (passive openers) when a connection can be established with a new remote endpoint that has issued a
connect()call for the local endpoint. Deprecated in version 3.2; use
Deprecated since version 3.2.
handle_accepted( sock, addr )
Called on listening channels (passive openers) when a connection has been established with a new remote endpoint that has issued a
connect()call for the local endpoint. sock is a new socket object usable to send and receive data on the connection, and addr is the address bound to the socket on the other end of the connection.
New in version 3.2.
Called each time around the asynchronous loop to determine whether a channel’s socket should be added to the list on which read events can occur. The default method simply returns
True, indicating that by default, all channels will be interested in read events.
Called each time around the asynchronous loop to determine whether a channel’s socket should be added to the list on which write events can occur. The default method simply returns
True, indicating that by default, all channels will be interested in write events.
In addition, each channel delegates or extends many of the socket methods. Most of these are nearly identical to their socket partners.
create_socket( family=socket.AF_INET, type=socket.SOCK_STREAM )
This is identical to the creation of a normal socket, and will use the same options for creation. Refer to the
socketdocumentation for information on creating sockets.
Changed in version 3.3: family and type arguments can be omitted.
connect( address )
As with the normal socket object, address is a tuple with the first element the host to connect to, and the second the port number.
recv( buffer_size )
Read at most buffer_size bytes from the socket’s remote end-point. An empty bytes object implies that the channel has been closed from the other end.
listen( backlog )
Listen for connections made to the socket. The backlog argument specifies the maximum number of queued connections and should be at least 1; the maximum value is system-dependent (usually 5).
bind( address )
Bind the socket to address. The socket must not already be bound. (The format of address depends on the address family — refer to the
socketdocumentation for more information.) To mark the socket as re-usable (setting the
SO_REUSEADDRoption), call the
Accept a connection. The socket must be bound to an address and listening for connections. The return value can be either
Noneor a pair
(conn, address)where conn is a new socket object usable to send and receive data on the connection, and address is the address bound to the socket on the other end of the connection. When
Noneis returned it means the connection didn’t take place, in which case the server should just ignore this event and keep listening for further incoming connections.
A file_dispatcher takes a file descriptor or file object along with an optional map argument and wraps it for use with the
loop()functions. If provided a file object or anything with a
fileno()method, that method will be called and passed to the
A file_wrapper takes an integer file descriptor and calls
os.dup()to duplicate the handle so that the original handle may be closed independently of the file_wrapper. This class implements sufficient methods to emulate a socket for use by the
Here is a very basic HTTP client that uses the
dispatcher class to implement its socket handling:
import asyncore class HTTPClient(asyncore.dispatcher): def __init__(self, host, path): asyncore.dispatcher.__init__(self) self.create_socket() self.connect( (host, 80) ) self.buffer = bytes('GET %s HTTP/1.0\r\nHost: %s\r\n\r\n' % (path, host), 'ascii') def handle_connect(self): pass def handle_close(self): self.close() def handle_read(self): print(self.recv(8192)) def writable(self): return (len(self.buffer) > 0) def handle_write(self): sent = self.send(self.buffer) self.buffer = self.buffer[sent:] client = HTTPClient('www.python.org', '/') asyncore.loop()
Here is a basic echo server that uses the
dispatcher class to accept connections and dispatches the incoming connections to a handler:
import asyncore class EchoHandler(asyncore.dispatcher_with_send): def handle_read(self): data = self.recv(8192) if data: self.send(data) class EchoServer(asyncore.dispatcher): def __init__(self, host, port): asyncore.dispatcher.__init__(self) self.create_socket() self.set_reuse_addr() self.bind((host, port)) self.listen(5) def handle_accepted(self, sock, addr): print('Incoming connection from %s' % repr(addr)) handler = EchoHandler(sock) server = EchoServer('localhost', 8080) asyncore.loop()