On this page
AnimationNodeBlend3
Inherits: AnimationNode < Resource < Reference < Object
Blends two of three animations linearly inside of an AnimationNodeBlendTree.
Description
A resource to add to an AnimationNodeBlendTree. Blends two animations together linearly out of three based on a value in the [-1.0, 1.0] range.
This node has three inputs:
- The base animation
- A -blend animation to blend with when the blend amount is in the
[-1.0, 0.0]range. - A +blend animation to blend with when the blend amount is in the
[0.0, 1.0]range
Tutorials
Properties
Property Descriptions
bool sync
| Default | false |
| Setter | set_use_sync(value) |
| Getter | is_using_sync() |
If true, sets the optimization to false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodeblend3.html