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StreamPeerTCP
Inherits: StreamPeer < Reference < Object
TCP stream peer.
Description
TCP stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server.
Methods
| Error | connect_to_host ( String host, int port ) |
| void | disconnect_from_host ( ) |
| String | get_connected_host ( ) const |
| int | get_connected_port ( ) const |
| Status | get_status ( ) |
| bool | is_connected_to_host ( ) const |
| void | set_no_delay ( bool enabled ) |
Enumerations
enum Status:
- STATUS_NONE = 0 --- The initial status of the
StreamPeerTCP. This is also the status after disconnecting. - STATUS_CONNECTING = 1 --- A status representing a
StreamPeerTCPthat is connecting to a host. - STATUS_CONNECTED = 2 --- A status representing a
StreamPeerTCPthat is connected to a host. - STATUS_ERROR = 3 --- A status representing a
StreamPeerTCPin error state.
Method Descriptions
Error connect_to_host ( String host, int port )
Connects to the specified host:port pair. A hostname will be resolved if valid. Returns @GlobalScope.OK on success or @GlobalScope.FAILED on failure.
void disconnect_from_host ( )
Disconnects from host.
String get_connected_host ( ) const
Returns the IP of this peer.
int get_connected_port ( ) const
Returns the port of this peer.
Status get_status ( )
Returns the status of the connection, see Status.
bool is_connected_to_host ( ) const
Returns true if this peer is currently connected to a host, false otherwise.
void set_no_delay ( bool enabled )
Disables Nagle's algorithm to improve latency for small packets.
Note: For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_streampeertcp.html