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TouchScreenButton
Inherits: Node2D < CanvasItem < Node < Object
Button for touch screen devices for gameplay use.
Description
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
This node inherits from Node2D. Unlike with Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use Button nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
Properties
| String | action | "" |
| BitMap | bitmask | |
| Texture | normal | |
| bool | passby_press | false |
| Texture | pressed | |
| Shape2D | shape | |
| bool | shape_centered | true |
| bool | shape_visible | true |
| VisibilityMode | visibility_mode | 0 |
Methods
| bool | is_pressed ( ) const |
Signals
pressed ( )
Emitted when the button is pressed (down).
released ( )
Emitted when the button is released (up).
Enumerations
- VISIBILITY_ALWAYS = 0 --- Always visible.
- VISIBILITY_TOUCHSCREEN_ONLY = 1 --- Visible on touch screens only.
Property Descriptions
String action
| Default | "" |
| Setter | set_action(value) |
| Getter | get_action() |
The button's action. Actions can be handled with InputEventAction.
BitMap bitmask
| Setter | set_bitmask(value) |
| Getter | get_bitmask() |
The button's bitmask.
Texture normal
| Setter | set_texture(value) |
| Getter | get_texture() |
The button's texture for the normal state.
bool passby_press
| Default | false |
| Setter | set_passby_press(value) |
| Getter | is_passby_press_enabled() |
If true, pass-by presses are enabled.
Texture pressed
| Setter | set_texture_pressed(value) |
| Getter | get_texture_pressed() |
The button's texture for the pressed state.
Shape2D shape
| Setter | set_shape(value) |
| Getter | get_shape() |
The button's shape.
bool shape_centered
| Default | true |
| Setter | set_shape_centered(value) |
| Getter | is_shape_centered() |
If true, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
bool shape_visible
| Default | true |
| Setter | set_shape_visible(value) |
| Getter | is_shape_visible() |
If true, the button's shape is visible.
VisibilityMode visibility_mode
| Default | 0 |
| Setter | set_visibility_mode(value) |
| Getter | get_visibility_mode() |
The button's visibility mode. See VisibilityMode for possible values.
Method Descriptions
bool is_pressed ( ) const
Returns true if this button is currently pressed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_touchscreenbutton.html