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VisualScriptYieldSignal
Inherits: VisualScriptNode < Resource < Reference < Object
Properties
Enumerations
enum CallMode:
- CALL_MODE_SELF = 0
- CALL_MODE_NODE_PATH = 1
- CALL_MODE_INSTANCE = 2
Property Descriptions
String base_type
| Default | "Object" |
| Setter | set_base_type(value) |
| Getter | get_base_type() |
CallMode call_mode
| Default | 0 |
| Setter | set_call_mode(value) |
| Getter | get_call_mode() |
NodePath node_path
| Setter | set_base_path(value) |
| Getter | get_base_path() |
String signal
| Default | "" |
| Setter | set_signal(value) |
| Getter | get_signal() |
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptyieldsignal.html