On this page
VisualShaderNodeExpression
Inherits: VisualShaderNodeGroupBase < VisualShaderNode < Resource < Reference < Object
Inherited By: VisualShaderNodeGlobalExpression
A custom visual shader graph expression written in Godot Shading Language.
Description
Custom Godot Shading Language expression, with a custom amount of input and output ports.
The provided code is directly injected into the graph's matching shader function (vertex, fragment, or light), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See VisualShaderNodeGlobalExpression for such global definitions.
Properties
| String | expression | "" |
Property Descriptions
String expression
| Default | "" |
| Setter | set_expression(value) |
| Getter | get_expression() |
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodeexpression.html