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BoneAttachment
Inherits: Spatial < Node < Object
A node that will attach to a bone.
Description
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
Property Descriptions
String bone_name
Default |
|
Setter |
set_bone_name(value) |
Getter |
get_bone_name() |
The name of the attached bone.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_boneattachment.html