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CylinderMesh
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Class representing a cylindrical PrimitiveMesh.
Description
Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.
Properties
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Property Descriptions
float bottom_radius
Default |
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Setter |
set_bottom_radius(value) |
Getter |
get_bottom_radius() |
Bottom radius of the cylinder.
float height
Default |
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Setter |
set_height(value) |
Getter |
get_height() |
Full height of the cylinder.
int radial_segments
Default |
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Setter |
set_radial_segments(value) |
Getter |
get_radial_segments() |
Number of radial segments on the cylinder.
int rings
Default |
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Setter |
set_rings(value) |
Getter |
get_rings() |
Number of edge rings along the height of the cylinder.
float top_radius
Default |
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Setter |
set_top_radius(value) |
Getter |
get_top_radius() |
Top radius of the cylinder.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_cylindermesh.html