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PackedSceneGLTF
Inherits: PackedScene < Resource < Reference < Object
Description
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to PackedSceneGLTF within a script will cause an error in an exported project.
Properties
_bundled |
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Methods
export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 ) |
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import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null ) |
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void |
pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null ) |
Method Descriptions
Error export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 )
Node import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )
void pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )
© 2014–2022 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.4/classes/class_packedscenegltf.html