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Intl.Locale.prototype.script

The Intl.Locale.prototype.script property is an accessor property which returns the script used for writing the particular language used in the locale.

Description

A script, sometimes called writing system, is one of the core attributes of a locale. It indicates the set of symbols, or glyphs, that are used to write a particular language. For instance, the script associated with English is Latin, whereas the script typically associated with Korean is Hangul. In many cases, denoting a script is not strictly necessary, since the language (which is necessary) is only written in a single script. There are exceptions to this rule, however, and it is important to indicate the script whenever possible, in order to have a complete Unicode language identifier.

Examples

Setting the script in the locale identifier string argument

The script is the second part of a valid Unicode language identifier string, and can be set by adding it to the locale identifier string that is passed into the Locale constructor. Note that the script is not a required part of a locale identifier.

let locale = new Intl.Locale("en-Latn-US");
console.log(locale.script); // Prints "Latn"

Setting the script via the configuration object

The Locale constructor takes a configuration object, which can be used to set the script subtag and property.

let locale = new Intl.Locale("fr-FR", { script: "Latn" });
console.log(locale.script); // Prints "Latn"

Specifications

Browser compatibility

Desktop Mobile Server
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet Deno Node.js
script
74
79
75
No
62
14
74
74
79
53
14
11.0
1.8
12.0.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/Locale/script