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Promise.race()

The Promise.race() method returns a promise that fulfills or rejects as soon as one of the promises in an iterable fulfills or rejects, with the value or reason from that promise.

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Syntax

Promise.race(iterable);

Parameters

iterable

An iterable object, such as an Array. See iterable.

Return value

A pending Promise that asynchronously yields the value of the first promise in the given iterable to fulfill or reject.

Description

The race function returns a Promise that is settled the same way (and takes the same value) as the first promise that settles amongst the promises of the iterable passed as an argument.

If the iterable passed is empty, the promise returned will be forever pending.

If the iterable contains one or more non-promise value and/or an already settled promise, then Promise.race will resolve to the first of these values found in the iterable.

Examples

Asynchronicity of Promise.race

This following example demonstrates the asynchronicity of Promise.race:

// we are passing as argument an array of promises that are already resolved,
// to trigger Promise.race as soon as possible
var resolvedPromisesArray = [Promise.resolve(33), Promise.resolve(44)];

var p = Promise.race(resolvedPromisesArray);
// immediately logging the value of p
console.log(p);

// using setTimeout we can execute code after the stack is empty
setTimeout(function(){
    console.log('the stack is now empty');
    console.log(p);
});

// logs, in order:
// Promise { <state>: "pending" }
// the stack is now empty
// Promise { <state>: "fulfilled", <value>: 33 }

An empty iterable causes the returned promise to be forever pending:

var foreverPendingPromise = Promise.race([]);
console.log(foreverPendingPromise);
setTimeout(function(){
    console.log('the stack is now empty');
    console.log(foreverPendingPromise);
});

// logs, in order:
// Promise { <state>: "pending" }
// the stack is now empty
// Promise { <state>: "pending" }

If the iterable contains one or more non-promise value and/or an already settled promise, then Promise.race will resolve to the first of these values found in the array:

var foreverPendingPromise = Promise.race([]);
var alreadyFulfilledProm = Promise.resolve(100);

var arr = [foreverPendingPromise, alreadyFulfilledProm, "non-Promise value"];
var arr2 = [foreverPendingPromise, "non-Promise value", Promise.resolve(100)];
var p = Promise.race(arr);
var p2 = Promise.race(arr2);

console.log(p);
console.log(p2);
setTimeout(function(){
    console.log('the stack is now empty');
    console.log(p);
    console.log(p2);
});

// logs, in order:
// Promise { <state>: "pending" }
// Promise { <state>: "pending" }
// the stack is now empty
// Promise { <state>: "fulfilled", <value>: 100 }
// Promise { <state>: "fulfilled", <value>: "non-Promise value" }

Using Promise.race – examples with setTimeout

var p1 = new Promise(function(resolve, reject) {
    setTimeout(() => resolve('one'), 500);
});
var p2 = new Promise(function(resolve, reject) {
    setTimeout(() => resolve('two'), 100);
});

Promise.race([p1, p2])
.then(function(value) {
  console.log(value); // "two"
  // Both fulfill, but p2 is faster
});

var p3 = new Promise(function(resolve, reject) {
    setTimeout(() => resolve('three'), 100);
});
var p4 = new Promise(function(resolve, reject) {
    setTimeout(() => reject(new Error('four')), 500);
});

Promise.race([p3, p4])
.then(function(value) {
  console.log(value); // "three"
  // p3 is faster, so it fulfills
}, function(error) {
  // Not called
});

var p5 = new Promise(function(resolve, reject) {
    setTimeout(() => resolve('five'), 500);
});
var p6 = new Promise(function(resolve, reject) {
    setTimeout(() => reject(new Error('six')), 100);
});

Promise.race([p5, p6])
.then(function(value) {
  // Not called
}, function(error) {
  console.log(error.message); // "six"
  // p6 is faster, so it rejects
});

Comparison with Promise.any

Promise.race takes the first settled Promise.

const promise1 = new Promise((resolve, reject) => {
  setTimeout(resolve, 500, 'one');
});

const promise2 = new Promise((resolve, reject) => {
  setTimeout(reject, 100, 'two');
});

Promise.race([promise1, promise2]).then((value) => {
  console.log('succeeded with value:', value);
}).catch((reason) => {
  // Only promise1 is fulfilled, but promise2 is faster
  console.log('failed with reason:', reason);
});
// expected output: "failed with reason: two"

Promise.any takes the first fulfilled Promise.

const promise1 = new Promise((resolve, reject) => {
  setTimeout(resolve, 500, 'one');
});

const promise2 = new Promise((resolve, reject) => {
  setTimeout(reject, 100, 'two');
});

Promise.any([promise1, promise2]).then((value) => {
  // Only promise1 is fulfilled, even though promise2 settled sooner
  console.log('succeeded with value:', value);
}).catch((reason) => {
  console.log('failed with reason:', reason);
});
// expected output: "succeeded with value: one"

Specifications

Browser compatibility

Desktop Mobile Server
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet Deno Node.js
race
32
12
29
No
19
8
4.4.3
32
29
19
8
2.0
1.0
0.12.0

See also

© 2005–2022 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/race