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love.load
This function is called exactly once at the beginning of the game.
Function
Synopsis
love.load( arg, unfilteredArg )
Arguments
-
table arg
- Command-line arguments given to the game.
table unfilteredArg
Available since 11.0- Unfiltered command-line arguments given to the executable (see #Notes).
Returns
Nothing.
Notes
In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.
Examples
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.load