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love.math.triangulate
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Decomposes a simple convex or concave polygon into triangles.
Function
Synopsis
triangles = love.math.triangulate( polygon )
Arguments
-
table polygon - Polygon to triangulate. Must not intersect itself.
Returns
-
table triangles -
List of triangles the polygon is composed of, in the form of
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}.
Function
Synopsis
triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... )
Arguments
-
number x1 - The position of the first vertex of the polygon on the x-axis.
-
number y1 - The position of the first vertex of the polygon on the y-axis.
-
number x2 - The position of the second vertex of the polygon on the x-axis.
-
number y2 - The position of the second vertex of the polygon on the y-axis.
-
number x3 - The position of the third vertex of the polygon on the x-axis.
-
number y3 - The position of the third vertex of the polygon on the y-axis.
Returns
-
table triangles -
List of triangles the polygon is composed of, in the form of
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.math.triangulate