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love.physics.newRevoluteJoint
Creates a pivot joint between two bodies.
This joint connects two bodies to a point around which they can pivot.
Function
Available since LÖVE 0.8.0
This variant is not supported in earlier versions.
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
Arguments
-
Body body1 - The first body.
-
Body body2 - The second body.
-
number x - The x position of the connecting point.
-
number y - The y position of the connecting point.
-
boolean collideConnected (false) - Specifies whether the two bodies should collide with each other.
Returns
-
RevoluteJoint joint - The new revolute joint.
Function
Available since LÖVE 0.10.2
This variant is not supported in earlier versions.
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x1, y1, x2, y2, collideConnected, referenceAngle )
Arguments
-
Body body1 - The first body.
-
Body body2 - The second body.
-
number x1 - The x position of the first connecting point.
-
number y1 - The y position of the first connecting point.
-
number x2 - The x position of the second connecting point.
-
number y2 - The y position of the second connecting point.
-
boolean collideConnected (false) - Specifies whether the two bodies should collide with each other.
-
number referenceAngle (0) - The reference angle between body1 and body2, in radians.
Returns
-
RevoluteJoint joint - The new revolute joint.
Function
Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
Arguments
-
Body body1 - The first body to connect with a Revolute Joint.
-
Body body2 - The second body to connect with a Revolute Joint.
-
number x - The x position of the connecting point.
-
number y - The y position of the connecting point.
Returns
-
RevoluteJoint joint - The new revolute joint.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newRevoluteJoint