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love.physics.newWheelJoint
Available since LÖVE 0.8.0
This function is not supported in earlier versions.
Creates a wheel joint.
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
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Body body1 - The first body.
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Body body2 - The second body.
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number x - The x position of the anchor point.
-
number y - The y position of the anchor point.
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number ax - The x position of the axis unit vector.
-
number ay - The y position of the axis unit vector.
-
boolean collideConnected (false) - Specifies whether the two bodies should collide with each other.
Returns
-
WheelJoint joint - The new WheelJoint.
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
-
Body body1 - The first body.
-
Body body2 - The second body.
-
number x1 - The x position of the first anchor point.
-
number y1 - The y position of the first anchor point.
-
number x2 - The x position of the second anchor point.
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number y2 - The y position of the second anchor point.
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number ax - The x position of the axis unit vector.
-
number ay - The y position of the axis unit vector.
-
boolean collideConnected (false) - Specifies whether the two bodies should collide with each other.
Returns
-
WheelJoint joint - The new WheelJoint.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newWheelJoint