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matplotlib.pyplot.pcolormesh
- matplotlib.pyplot.pcolormesh(*args, alpha=None, norm=None, cmap=None, vmin=None, vmax=None, shading=None, antialiased=False, data=None, **kwargs)[source]
-
Create a pseudocolor plot with a non-regular rectangular grid.
Call signature:
pcolormesh([X, Y,] C, **kwargs)
X and Y can be used to specify the corners of the quadrilaterals.
Hint
pcolormesh
is similar topcolor
. It is much faster and preferred in most cases. For a detailed discussion on the differences see Differences between pcolor() and pcolormesh().- Parameters
-
- C2D array-like
-
The color-mapped values.
- X, Yarray-like, optional
-
The coordinates of the corners of quadrilaterals of a pcolormesh:
(X[i+1, j], Y[i+1, j]) (X[i+1, j+1], Y[i+1, j+1]) +-----+ | | +-----+ (X[i, j], Y[i, j]) (X[i, j+1], Y[i, j+1])
Note that the column index corresponds to the x-coordinate, and the row index corresponds to y. For details, see the Notes section below.
If
shading='flat'
the dimensions of X and Y should be one greater than those of C, and the quadrilateral is colored due to the value atC[i, j]
. If X, Y and C have equal dimensions, a warning will be raised and the last row and column of C will be ignored.If
shading='nearest'
or'gouraud'
, the dimensions of X and Y should be the same as those of C (if not, a ValueError will be raised). For'nearest'
the colorC[i, j]
is centered on(X[i, j], Y[i, j])
. For'gouraud'
, a smooth interpolation is caried out between the quadrilateral corners.If X and/or Y are 1-D arrays or column vectors they will be expanded as needed into the appropriate 2D arrays, making a rectangular grid.
- cmapstr or
Colormap
, default:rcParams["image.cmap"]
(default:'viridis'
) -
A Colormap instance or registered colormap name. The colormap maps the C values to colors.
- norm
Normalize
, optional -
The Normalize instance scales the data values to the canonical colormap range [0, 1] for mapping to colors. By default, the data range is mapped to the colorbar range using linear scaling.
- vmin, vmaxfloat, default: None
-
The colorbar range. If None, suitable min/max values are automatically chosen by the
Normalize
instance (defaults to the respective min/max values of C in case of the default linear scaling). It is an error to use vmin/vmax when norm is given. - edgecolors{'none', None, 'face', color, color sequence}, optional
-
The color of the edges. Defaults to 'none'. Possible values:
- 'none' or '': No edge.
- None:
rcParams["patch.edgecolor"]
(default:'black'
) will be used. Note that currentlyrcParams["patch.force_edgecolor"]
(default:False
) has to be True for this to work. - 'face': Use the adjacent face color.
- A color or sequence of colors will set the edge color.
The singular form edgecolor works as an alias.
- alphafloat, default: None
-
The alpha blending value, between 0 (transparent) and 1 (opaque).
- shading{'flat', 'nearest', 'gouraud', 'auto'}, optional
-
The fill style for the quadrilateral; defaults to 'flat' or
rcParams["pcolor.shading"]
(default:'auto'
). Possible values:- 'flat': A solid color is used for each quad. The color of the quad (i, j), (i+1, j), (i, j+1), (i+1, j+1) is given by
C[i, j]
. The dimensions of X and Y should be one greater than those of C; if they are the same as C, then a deprecation warning is raised, and the last row and column of C are dropped. - 'nearest': Each grid point will have a color centered on it, extending halfway between the adjacent grid centers. The dimensions of X and Y must be the same as C.
- 'gouraud': Each quad will be Gouraud shaded: The color of the corners (i', j') are given by
C[i', j']
. The color values of the area in between is interpolated from the corner values. The dimensions of X and Y must be the same as C. When Gouraud shading is used, edgecolors is ignored. - 'auto': Choose 'flat' if dimensions of X and Y are one larger than C. Choose 'nearest' if dimensions are the same.
See pcolormesh grids and shading for more description.
- 'flat': A solid color is used for each quad. The color of the quad (i, j), (i+1, j), (i, j+1), (i+1, j+1) is given by
- snapbool, default: False
-
Whether to snap the mesh to pixel boundaries.
- rasterizedbool, optional
-
Rasterize the pcolormesh when drawing vector graphics. This can speed up rendering and produce smaller files for large data sets. See also Rasterization for vector graphics.
- Returns
- Other Parameters
-
- dataindexable object, optional
-
If given, all parameters also accept a string
s
, which is interpreted asdata[s]
(unless this raises an exception). - **kwargs
-
Additionally, the following arguments are allowed. They are passed along to the
QuadMesh
constructor:Property
Description
a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array
array-like or scalar or None
bool
antialiased
or aa or antialiasedsbool or list of bools
(M, N) array-like or M*N array-like
CapStyle
or {'butt', 'projecting', 'round'}(vmin: float, vmax: float)
bool
Patch or (Path, Transform) or None
Colormap
or str or Nonecolor or list of rgba tuples
edgecolor
or ec or edgecolorscolor or list of colors or 'face'
facecolor
or facecolors or fccolor or list of colors
str
{'/', '\', '|', '-', '+', 'x', 'o', 'O', '.', '*'}
bool
JoinStyle
or {'miter', 'round', 'bevel'}object
linestyle
or dashes or linestyles or lsstr or tuple or list thereof
linewidth
or linewidths or lwfloat or list of floats
Normalize
or None(N, 2) or (2,) array-like
None or bool or float or callable
float
bool
(scale: float, length: float, randomness: float)
bool or None
str
list of str or None
bool
float
See also
-
pcolor
-
An alternative implementation with slightly different features. For a detailed discussion on the differences see Differences between pcolor() and pcolormesh().
-
imshow
-
If X and Y are each equidistant,
imshow
can be a faster alternative.
Notes
Masked arrays
C may be a masked array. If
C[i, j]
is masked, the corresponding quadrilateral will be transparent. Masking of X and Y is not supported. Usepcolor
if you need this functionality.Grid orientation
The grid orientation follows the standard matrix convention: An array C with shape (nrows, ncolumns) is plotted with the column number as X and the row number as Y.
Differences between pcolor() and pcolormesh()
Both methods are used to create a pseudocolor plot of a 2D array using quadrilaterals.
The main difference lies in the created object and internal data handling: While
pcolor
returns aPolyCollection
,pcolormesh
returns aQuadMesh
. The latter is more specialized for the given purpose and thus is faster. It should almost always be preferred.There is also a slight difference in the handling of masked arrays. Both
pcolor
andpcolormesh
support masked arrays for C. However, onlypcolor
supports masked arrays for X and Y. The reason lies in the internal handling of the masked values.pcolor
leaves out the respective polygons from the PolyCollection.pcolormesh
sets the facecolor of the masked elements to transparent. You can see the difference when using edgecolors. While all edges are drawn irrespective of masking in a QuadMesh, the edge between two adjacent masked quadrilaterals inpcolor
is not drawn as the corresponding polygons do not exist in the PolyCollection.Another difference is the support of Gouraud shading in
pcolormesh
, which is not available withpcolor
.
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Licensed under the Matplotlib License Agreement.
https://matplotlib.org/3.5.1/api/_as_gen/matplotlib.pyplot.pcolormesh.html