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Struct std::alloc::System
pub struct System;
The default memory allocator provided by the operating system.
This is based on malloc
on Unix platforms and HeapAlloc
on Windows, plus related functions. However, it is not valid to mix use of the backing system allocator with System
, as this implementation may include extra work, such as to serve alignment requests greater than the alignment provided directly by the backing system allocator.
This type implements the GlobalAlloc
trait and Rust programs by default work as if they had this definition:
use std::alloc::System;
#[global_allocator]
static A: System = System;
fn main() {
let a = Box::new(4); // Allocates from the system allocator.
println!("{a}");
}
You can also define your own wrapper around System
if you’d like, such as keeping track of the number of all bytes allocated:
use std::alloc::{System, GlobalAlloc, Layout};
use std::sync::atomic::{AtomicUsize, Ordering::Relaxed};
struct Counter;
static ALLOCATED: AtomicUsize = AtomicUsize::new(0);
unsafe impl GlobalAlloc for Counter {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let ret = System.alloc(layout);
if !ret.is_null() {
ALLOCATED.fetch_add(layout.size(), Relaxed);
}
ret
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
System.dealloc(ptr, layout);
ALLOCATED.fetch_sub(layout.size(), Relaxed);
}
}
#[global_allocator]
static A: Counter = Counter;
fn main() {
println!("allocated bytes before main: {}", ALLOCATED.load(Relaxed));
}
It can also be used directly to allocate memory independently of whatever global allocator has been selected for a Rust program. For example if a Rust program opts in to using jemalloc as the global allocator, System
will still allocate memory using malloc
and HeapAlloc
.
Trait Implementations
impl Allocator for System
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)
fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)
allocate
, but also ensures that the returned memory is zero-initialized. Read more
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
allocator_api
#32838)
ptr
. Read more
unsafe fn grow(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)
unsafe fn grow_zeroed(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)
grow
, but also ensures that the new contents are set to zero before being returned. Read more
unsafe fn shrink(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)
fn by_ref(&self) -> &Self
where
Self: Sized,
allocator_api
#32838)
Allocator
. Read more
impl Clone for System
fn clone(&self) -> System
fn clone_from(&mut self, source: &Self)
source
. Read more
impl Debug for System
fn fmt(&self, f: &mut Formatter<'_>) -> Result
impl Default for System
impl GlobalAlloc for System
unsafe fn alloc(&self, layout: Layout) -> *mut u8
layout
. Read more
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8
alloc
, but also ensures that the contents are set to zero before being returned. Read more
unsafe fn dealloc(&self, ptr: *mut u8, _layout: Layout)
unsafe fn realloc(
&self,
ptr: *mut u8,
layout: Layout,
new_size: usize
) -> *mut u8
new_size
in bytes. The block is described by the given ptr
pointer and layout
. Read more
impl Copy for System
Auto Trait Implementations
impl RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl UnwindSafe for System
Blanket Implementations
impl<T> Any for T
where
T: 'static + ?Sized,
impl<T> Borrow<T> for T
where
T: ?Sized,
impl<T> BorrowMut<T> for T
where
T: ?Sized,
impl<T> From<T> for T
fn from(t: T) -> T
Returns the argument unchanged.
impl<T, U> Into<U> for T
where
U: From<T>,
fn into(self) -> U
Calls U::from(self)
.
That is, this conversion is whatever the implementation of From<T> for U
chooses to do.
impl<T> ToOwned for T
where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
fn clone_into(&self, target: &mut T)
impl<T, U> TryFrom<U> for T
where
U: Into<T>,
type Error = Infallible
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto<U> for T
where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/alloc/struct.System.html