<svgviewBox="-10 -10 220 120"xmlns="http://www.w3.org/2000/svg"><!-- Default value for fill-rule --><polygonfill-rule="nonzero"stroke="red"points="50,0 21,90 98,35 2,35 79,90"/><!--
The center of the shape has two
path segments (shown by the red stroke)
between it and infinity. It is therefore
considered outside the shape, and not filled.
--><polygonfill-rule="evenodd"stroke="red"points="150,0 121,90 198,35 102,35 179,90"/></svg>
Usage notes
Value
nonzero | evenodd
Default value
nonzero
Animatable
discrete
The fill-rule attribute provides two options for how the inside (that is, the area to be filled) of a shape is determined:
nonzero
The value nonzero determines the "insideness" of a point in the shape by drawing a ray from that point to infinity in any direction, and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.
Example
<svgviewBox="-10 -10 320 120"xmlns="http://www.w3.org/2000/svg"><!-- Effect of nonzero fill rule on crossing path segments --><polygonfill-rule="nonzero"stroke="red"points="50,0 21,90 98,35 2,35 79,90"/><!--
Effect of nonzero fill rule on a shape inside a shape
with the path segment moving in the same direction
(both squares drawn clockwise, to the "right")
--><pathfill-rule="nonzero"stroke="red"d="M110,0 h90 v90 h-90 z
M130,20 h50 v50 h-50 z"/><!--
Effect of nonzero fill rule on a shape inside a shape
with the path segment moving in the opposite direction
(one square drawn clockwise, the other anti-clockwise)
--><pathfill-rule="nonzero"stroke="red"d="M210,0 h90 v90 h-90 z
M230,20 v50 h50 v-50 z"/></svg>
evenodd
The value evenodd determines the "insideness" of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.
Example
<svgviewBox="-10 -10 320 120"xmlns="http://www.w3.org/2000/svg"><!-- Effect of evenodd fill rule on crossing path segments --><polygonfill-rule="evenodd"stroke="red"points="50,0 21,90 98,35 2,35 79,90"/><!--
Effect of evenodd fill rule on a shape inside a shape
with the path segment moving in the same direction
(both squares drawn clockwise, to the "right")
--><pathfill-rule="evenodd"stroke="red"d="M110,0 h90 v90 h-90 z
M130,20 h50 v50 h-50 z"/><!--
Effect of evenodd fill rule on a shape inside a shape
with the path segment moving in opposite direction
(one square drawn clockwise, the other anti-clockwise)
--><pathfill-rule="evenodd"stroke="red"d="M210,0 h90 v90 h-90 z
M230,20 v50 h50 v-50 z"/></svg>