定义不可变对象的策略

以下规则定义了创建不可变对象的简单策略。并非所有记录为“不可变”的类都遵循这些规则。这并不一定意味着这些类的创建者是草率的-他们可能有充分的理由相信,这些类的实例在构造之后不会改变。但是,此类策略需要复杂的分析,并不适合 Starters。

将此策略应用于SynchronizedRGB将导致以下步骤:

完成这些更改后,我们有了ImmutableRGB

final public class ImmutableRGB {

    // Values must be between 0 and 255.
    final private int red;
    final private int green;
    final private int blue;
    final private String name;

    private void check(int red,
                       int green,
                       int blue) {
        if (red < 0 || red > 255
            || green < 0 || green > 255
            || blue < 0 || blue > 255) {
            throw new IllegalArgumentException();
        }
    }

    public ImmutableRGB(int red,
                        int green,
                        int blue,
                        String name) {
        check(red, green, blue);
        this.red = red;
        this.green = green;
        this.blue = blue;
        this.name = name;
    }

    public int getRGB() {
        return ((red << 16) | (green << 8) | blue);
    }

    public String getName() {
        return name;
    }

    public ImmutableRGB invert() {
        return new ImmutableRGB(255 - red,
                       255 - green,
                       255 - blue,
                       "Inverse of " + name);
    }
}
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