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ComponentFixture
class
npm Package | @angular/core |
---|---|
Module | import { ComponentFixture } from '@angular/core/testing'; |
Source | core/testing/src/component_fixture.ts |
Overview
class ComponentFixture<T> {
constructor(componentRef: ComponentRef<T>, ngZone: NgZone | null, _autoDetect: boolean)
debugElement: DebugElement
componentInstance: T
nativeElement: any
elementRef: ElementRef
changeDetectorRef: ChangeDetectorRef
componentRef: ComponentRef<T>
ngZone: NgZone | null
detectChanges(checkNoChanges: boolean = true): void
checkNoChanges(): void
autoDetectChanges(autoDetect: boolean = true)
isStable(): boolean
whenStable(): Promise<any>
whenRenderingDone(): Promise<any>
destroy(): void
}
Description
Fixture for debugging and testing a component.
Constructor
constructor(componentRef: ComponentRef<T>, ngZone: NgZone | null, _autoDetect: boolean)
Members
debugElement: DebugElement
The DebugElement associated with the root element of this component.
componentInstance: T
The instance of the root component class.
nativeElement: any
The native element at the root of the component.
elementRef: ElementRef
The ElementRef for the element at the root of the component.
changeDetectorRef: ChangeDetectorRef
The ChangeDetectorRef for the component
componentRef: ComponentRef<T>
ngZone: NgZone | null
detectChanges(checkNoChanges: boolean = true): void
Trigger a change detection cycle for the component.
checkNoChanges(): void
Do a change detection run to make sure there were no changes.
autoDetectChanges(autoDetect: boolean = true)
Set whether the fixture should autodetect changes.
Also runs detectChanges once so that any existing change is detected.
isStable(): boolean
Return whether the fixture is currently stable or has async tasks that have not been completed yet.
whenStable(): Promise<any>
Get a promise that resolves when the fixture is stable.
This can be used to resume testing after events have triggered asynchronous activity or asynchronous change detection.
whenRenderingDone(): Promise<any>
Get a promise that resolves when the ui state is stable following animations.
destroy(): void
Trigger component destruction.
© 2010–2018 Google, Inc.
Licensed under the Creative Commons Attribution License 4.0.
https://v5.angular.io/api/core/testing/ComponentFixture