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std::destroy_at
Defined in header <memory> |
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(since C++17) (until C++20) |
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(since C++20) |
If T
is not an array type, calls the destructor of the object pointed to by p
, as if by p->~T()
.
If T
is an array type, the program is ill-formed(until C++20)recursively destroys elements of *p
in order, as if by calling std::destroy(std::begin(*p), std::end(*p))
(since C++20).
Parameters
p | - | a pointer to the object to be destroyed |
Return value
(none)
Possible implementation
|
Notes
destroy_at
deduces the type of object to be destroyed and hence avoids writing it explicitly in the destructor call.
When |
(since C++20) |
Example
The following example demonstrates how to use destroy_at
to destroy a contiguous sequence of elements.
#include <iostream>
#include <memory>
#include <new>
struct Tracer
{
int value;
~Tracer() { std::cout << value << " destructed\n"; }
};
int main()
{
alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8];
for (int i = 0; i < 8; ++i)
new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects
auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer));
for (int i = 0; i < 8; ++i)
std::destroy_at(ptr + i);
}
Output:
0 destructed
1 destructed
2 destructed
3 destructed
4 destructed
5 destructed
6 destructed
7 destructed
See also
(C++17)
|
destroys a range of objects (function template) |
(C++17)
|
destroys a number of objects in a range (function template) |
(C++20)
|
creates an object at a given address (function template) |
(C++20)
|
destroys an object at a given address (niebloid) |
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