The GPUOutOfMemoryError interface of the WebGPU API describes an out-of-memory (oom) error indicating that there was not enough free memory to complete the requested operation.
Out-of-memory errors should be relatively rare in a well-behaved app but are less predictable than GPUValidationErrors. This is because they are dependent on the device your app is running on as well as other apps that are using GPU resources at the time.
A string providing a human-readable message that explains why the error occurred.
Examples
The following example uses an error scope to capture an out-of-memory error, logging it to the console.
js
device.pushErrorScope("out-of-memory");let buffer = device.createBuffer({size:100_000_000_000,// 100GB; far too bigusage: GPUBufferUsage.COPY_SRC| GPUBufferUsage.MAP_WRITE,});
device.popErrorScope().then((error)=>{if(error){// error is a GPUOutOfMemoryError object instance
buffer =null;
console.error(`Out of memory, buffer too large. Error: ${error.message}`);}});