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HTMLCanvasElement.getContext()

The HTMLCanvasElement.getContext() method returns a drawing context on the canvas, or null if the context identifier is not supported, or the canvas has already been set to a different context mode.

Later calls to this method on the same canvas element, with the same contextType argument, will always return the same drawing context instance as was returned the first time the method was invoked. It is not possible to get a different drawing context object on a given canvas element.

Syntax

getContext(contextType)
getContext(contextType, contextAttributes)

Parameters

contextType

Is a string containing the context identifier defining the drawing context associated to the canvas. Possible values are:

  • "2d", leading to the creation of a CanvasRenderingContext2D object representing a two-dimensional rendering context.
  • "webgl" (or "experimental-webgl") which will create a WebGLRenderingContext object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 1 (OpenGL ES 2.0).
  • "webgl2" which will create a WebGL2RenderingContext object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 2 (OpenGL ES 3.0). Experimental
  • "bitmaprenderer" which will create an ImageBitmapRenderingContext which only provides functionality to replace the content of the canvas with a given ImageBitmap.

Note: The identifier "experimental-webgl" is used in new implementations of WebGL. These implementations have either not reached test suite conformance, or the graphics drivers on the platform are not yet stable. The Khronos Group certifies WebGL implementations under certain conformance rules.

contextAttributes Optional

You can use several context attributes when creating your rendering context, for example:

const gl = canvas.getContext('webgl', {
  antialias: false,
  depth: false
});

2d context attributes:

  • alpha: Boolean that indicates if the canvas contains an alpha channel. If set to false, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.
  • desynchronized: Boolean that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
  • Non-Standard (Gecko only) willReadFrequently: Boolean that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling getImageData() frequently. This option is only available, if the flag gfx.canvas.willReadFrequently.enable is set to true (which, by default, is only the case for B2G/Firefox OS).
  • Non-Standard (Blink only) storage: String that indicates which storage is used ("persistent" by default).

WebGL context attributes:

  • alpha: Boolean that indicates if the canvas contains an alpha buffer.
  • depth: Boolean that indicates that the drawing buffer is requested to have a depth buffer of at least 16 bits.
  • stencil: Boolean that indicates that the drawing buffer is requested to have a stencil buffer of at least 8 bits.
  • desynchronized: Boolean that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
  • antialias: Boolean that indicates whether or not to perform anti-aliasing if possible.
  • failIfMajorPerformanceCaveat: Boolean that indicates if a context will be created if the system performance is low or if no hardware GPU is available.
  • powerPreference: A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:
    • "default": Let the user agent decide which GPU configuration is most suitable. This is the default value.
    • "high-performance": Prioritizes rendering performance over power consumption.
    • "low-power": Prioritizes power saving over rendering performance.
  • premultipliedAlpha: Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
  • preserveDrawingBuffer: If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
  • xrCompatible: Boolean that hints to the user agent to use a compatible graphics adapter for an immersive XR device. Setting this synchronous flag at context creation is discouraged; rather call the asynchronous WebGLRenderingContext.makeXRCompatible() method the moment you intend to start an XR session.

Return value

A rendering context which is either a

If the contextType doesn't match a possible drawing context, or differs from the first contextType requested, null is returned.

Examples

Given this <canvas> element:

<canvas id="canvas" width="300" height="300"></canvas>

You can get a 2d context of the canvas with the following code:

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
console.log(ctx); // CanvasRenderingContext2D { /* ... */ }

Now you have the 2D rendering context for a canvas and you can draw within it.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getContext
1
12
1.5
9
9
2
1
18
4
10.1
1
1.0
bitmaprenderer_context
56
79
46
No
43
No
56
56
46
43
No
6.0
webgl_context
33
9
79
12
24
3.6
11
15
9
8
5.1
37
37
33
18
24
4
14
10.1
8
8
2.0
1.0
webgl2_context
56
79
51
25
No
43
15
56
56
51
25
43
15
6.0
2d_context
1
12
1.5
9
9
2
1
18
4
10.1
1
1.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext