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WebGL: 2D and 3D graphics for the web

WebGL (Web Graphics Library) is a JavaScript API for rendering high-performance interactive 3D and 2D graphics within any compatible web browser without the use of plug-ins. WebGL does so by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 <canvas> elements. This conformance makes it possible for the API to take advantage of hardware graphics acceleration provided by the user's device.

Support for WebGL is present in Firefox 4+, Google Chrome 9+, Opera 12+, Safari 5.1+, Internet Explorer 11+, and Microsoft Edge build 10240+; however, the user's device must also have hardware that supports these features.

The WebGL 2 API introduces support for much of the OpenGL ES 3.0 feature set; it's provided through the WebGL2RenderingContext interface.

The <canvas> element is also used by the Canvas API to do 2D graphics on web pages.

Reference

Standard interfaces

Extensions

Events

Constants and types

WebGL 2

WebGL 2 is a major update to WebGL which is provided through the WebGL2RenderingContext interface. It is based on OpenGL ES 3.0 and new features include:

See also the blog post "WebGL 2 lands in Firefox" and webglsamples.org/WebGL2Samples for a few demos.

Guides and tutorials

Below, you'll find an assortment of guides to help you learn WebGL concepts and tutorials that offer step-by-step lessons and examples.

Guides

Data in WebGL

A guide to variables, buffers, and other types of data used when writing WebGL code.

WebGL best practices

Tips and suggestions to help you improve the quality, performance, and reliability of your WebGL content.

Using extensions

A guide to using WebGL extensions.

Tutorials

WebGL tutorial

A beginner's guide to WebGL core concepts. A good place to start if you don't have previous WebGL experience.

Examples

A basic 2D WebGL animation example

This example demonstrates the simple animation of a one-color shape. Topics examined are adapting to aspect ratio differences, a function to build shader programs from sets of multiple shaders, and the basics of drawing in WebGL.

WebGL by example

A series of live samples with short explanations that showcase WebGL concepts and capabilities. The examples are sorted according to topic and level of difficulty, covering the WebGL rendering context, shader programming, textures, geometry, user interaction, and more.

Advanced tutorials

WebGL model view projection

A detailed explanation of the three core matrices that are typically used to represent a 3D object view: the model, view and projection matrices.

Matrix math for the web

A useful guide to how 3D transform matrices work, and can be used on the web — both for WebGL calculations and in CSS3 transforms.

Resources

Libraries

  • three.js is an open-source, fully featured 3D WebGL library.
  • Babylon.js is a powerful, simple, and open game and 3D rendering engine packed into a friendly JavaScript framework.
  • Pixi.js is a fast, open-source 2D WebGL renderer.
  • Phaser is a fast, free and fun open source framework for Canvas and WebGL powered browser games.
  • PlayCanvas is an open-source game engine.
  • glMatrix is a JavaScript matrix and vector library for high-performance WebGL apps.
  • twgl is a library for making webgl less verbose.
  • RedGL is an open-source 3D WebGL library.
  • vtk.js is a JavaScript library for scientific visualization in your browser.
  • webgl-lint will help find errors in your WebGL code and provide useful info

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
WebGL_API
56
79
51
No
43
15
58
58
51
43
15
7.0
beginQuery
56
79
51
No
43
15
58
58
51
43
15
7.0
beginTransformFeedback
56
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No
43
15
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15
7.0
bindBufferBase
56
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No
43
15
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15
7.0
bindBufferRange
56
79
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No
43
15
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51
43
15
7.0
bindSampler
56
79
51
No
43
15
58
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15
7.0
bindTransformFeedback
56
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No
43
15
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58
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15
7.0
bindVertexArray
56
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No
43
15
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15
7.0
blitFramebuffer
56
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No
43
15
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51
43
15
7.0
bufferSubData
56
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51
No
43
15
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51
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15
7.0
clearBufferfi
56
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51
No
43
15
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15
7.0
clearBufferfv
56
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No
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15
7.0
clearBufferiv
56
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No
43
15
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15
7.0
clearBufferuiv
56
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No
43
15
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15
7.0
clientWaitSync
56
79
51
No
43
15
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58
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43
15
7.0
compressedTexImage3D
56
79
51
No
43
15
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58
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43
15
7.0
compressedTexSubImage3D
56
79
51
No
43
15
58
58
51
43
15
7.0
copyBufferSubData
56
79
51
No
43
15
58
58
51
43
15
7.0
copyTexSubImage3D
56
79
51
No
43
15
58
58
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43
15
7.0
createQuery
56
79
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No
43
15
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15
7.0
createSampler
56
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No
43
15
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15
7.0
createTransformFeedback
56
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No
43
15
58
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15
7.0
createVertexArray
56
79
51
No
43
15
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15
7.0
deleteQuery
56
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No
43
15
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15
7.0
deleteSampler
56
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No
43
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43
15
7.0
deleteSync
56
79
51
No
43
15
58
58
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43
15
7.0
deleteTransformFeedback
56
79
51
No
43
15
58
58
51
43
15
7.0
deleteVertexArray
56
79
51
No
43
15
58
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51
43
15
7.0
drawArraysInstanced
56
79
51
No
43
15
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43
15
7.0
drawBuffers
56
79
51
No
43
15
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43
15
7.0
drawElementsInstanced
56
79
51
No
43
15
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15
7.0
drawRangeElements
56
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51
No
43
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15
7.0
endQuery
56
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No
43
15
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43
15
7.0
endTransformFeedback
56
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51
No
43
15
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58
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43
15
7.0
fenceSync
56
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51
No
43
15
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43
15
7.0
framebufferTextureLayer
56
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51
No
43
15
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43
15
7.0
getActiveUniformBlockName
56
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51
No
43
15
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43
15
7.0
getActiveUniformBlockParameter
56
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No
43
15
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43
15
7.0
getActiveUniforms
56
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No
43
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43
15
7.0
getBufferSubData
56
79
51
No
43
15
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43
15
7.0
getFragDataLocation
56
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No
43
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15
7.0
getIndexedParameter
56
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No
43
15
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15
7.0
getInternalformatParameter
56
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No
43
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7.0
getQuery
56
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No
43
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7.0
getQueryParameter
56
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No
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7.0
getSamplerParameter
56
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No
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7.0
getSyncParameter
56
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No
43
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7.0
getTransformFeedbackVarying
56
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No
43
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15
7.0
getUniformBlockIndex
56
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No
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7.0
getUniformIndices
56
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No
43
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15
7.0
invalidateFramebuffer
56
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No
43
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15
7.0
invalidateSubFramebuffer
56
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No
43
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15
7.0
isQuery
56
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No
43
15
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15
7.0
isSampler
56
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No
43
15
58
58
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43
15
7.0
isSync
56
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No
43
15
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43
15
7.0
isTransformFeedback
56
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51
No
43
15
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51
43
15
7.0
isVertexArray
56
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No
43
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7.0
pauseTransformFeedback
56
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No
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7.0
readBuffer
56
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No
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15
7.0
renderbufferStorageMultisample
56
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No
43
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15
7.0
resumeTransformFeedback
56
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No
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7.0
samplerParameterf
56
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No
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15
7.0
samplerParameteri
56
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No
43
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15
7.0
texImage3D
56
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No
43
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15
7.0
texStorage2D
56
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51
No
43
15
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58
51
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15
7.0
texStorage3D
56
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51
No
43
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15
7.0
texSubImage3D
56
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51
No
43
15
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43
15
7.0
transformFeedbackVaryings
56
79
51
No
43
15
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51
43
15
7.0
uniform1f
56
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51
No
43
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15
7.0
uniform1i
56
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No
43
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15
7.0
uniform1ui
56
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51
No
43
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15
7.0
uniform1uiv
56
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No
43
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51
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15
7.0
uniform2f
56
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No
43
15
58
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15
7.0
uniform2i
56
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No
43
15
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15
7.0
uniform2ui
56
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51
No
43
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15
7.0
uniform2uiv
56
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51
No
43
15
58
58
51
43
15
7.0
uniform3f
56
79
51
No
43
15
58
58
51
43
15
7.0
uniform3i
56
79
51
No
43
15
58
58
51
43
15
7.0
uniform3ui
56
79
51
No
43
15
58
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51
43
15
7.0
uniform3uiv
56
79
51
No
43
15
58
58
51
43
15
7.0
uniform4f
56
79
51
No
43
15
58
58
51
43
15
7.0
uniform4i
56
79
51
No
43
15
58
58
51
43
15
7.0
uniform4ui
56
79
51
No
43
15
58
58
51
43
15
7.0
uniform4uiv
56
79
51
No
43
15
58
58
51
43
15
7.0
uniformBlockBinding
56
79
51
No
43
15
58
58
51
43
15
7.0
uniformMatrix2fv
56
79
51
No
43
15
58
58
51
43
15
7.0
uniformMatrix2x3fv
56
79
51
No
43
15
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58
51
43
15
7.0
uniformMatrix2x4fv
56
79
51
No
43
15
58
58
51
43
15
7.0
uniformMatrix3fv
56
79
51
No
43
15
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58
51
43
15
7.0
uniformMatrix3x2fv
56
79
51
No
43
15
58
58
51
43
15
7.0
uniformMatrix3x4fv
56
79
51
No
43
15
58
58
51
43
15
7.0
uniformMatrix4fv
56
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51
No
43
15
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58
51
43
15
7.0
uniformMatrix4x2fv
56
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51
No
43
15
58
58
51
43
15
7.0
uniformMatrix4x3fv
56
79
51
No
43
15
58
58
51
43
15
7.0
vertexAttribDivisor
56
79
51
No
43
15
58
58
51
43
15
7.0
vertexAttribI4i
56
79
51
No
43
15
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58
51
43
15
7.0
vertexAttribI4iv
56
79
51
No
43
15
58
58
51
43
15
7.0
vertexAttribI4ui
56
79
51
No
43
15
58
58
51
43
15
7.0
vertexAttribI4uiv
56
79
51
No
43
15
58
58
51
43
15
7.0
vertexAttribIPointer
56
79
51
No
43
15
58
58
51
43
15
7.0
waitSync
56
79
51
No
43
15
58
58
51
43
15
7.0
Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
WebGL_API
9
12
To access the WebGL context, use experimental-webgl rather than the standard webgl identifier.
4
11
To access the WebGL context, use experimental-webgl rather than the standard webgl identifier.
12
5.1
4.4.3
25
4
12
8
1.5
activeTexture
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
attachShader
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bindAttribLocation
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bindBuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bindFramebuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bindRenderbuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bindTexture
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
blendColor
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
blendEquation
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
blendEquationSeparate
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
blendFunc
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
blendFuncSeparate
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bufferData
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
bufferSubData
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
canvas
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
checkFramebufferStatus
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
clear
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
clearColor
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
clearDepth
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
clearStencil
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
colorMask
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
commit
No
No
44
No
No
No
No
No
No
No
No
No
compileShader
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
compressedTexImage2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
compressedTexSubImage2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
copyTexImage2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
copyTexSubImage2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
createBuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
createFramebuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
createProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
createRenderbuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
createShader
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
createTexture
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
cullFace
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
deleteBuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
deleteFramebuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
deleteProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
deleteRenderbuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
deleteShader
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
deleteTexture
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
depthFunc
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
depthMask
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
depthRange
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
detachShader
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
disable
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
disableVertexAttribArray
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
drawArrays
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
drawElements
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
drawingBufferHeight
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
drawingBufferWidth
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
enable
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
enableVertexAttribArray
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
finish
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
flush
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
framebufferRenderbuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
framebufferTexture2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
frontFace
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
generateMipmap
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getActiveAttrib
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getActiveUniform
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getAttachedShaders
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getAttribLocation
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getBufferParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getContextAttributes
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getError
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getExtension
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getFramebufferAttachmentParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getProgramInfoLog
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getProgramParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getRenderbufferParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getShaderInfoLog
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getShaderParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getShaderPrecisionFormat
9
12
4
11
12
5.1
≤37
25
4
12
8
1.5
getShaderSource
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getSupportedExtensions
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getTexParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getUniform
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getUniformLocation
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getVertexAttrib
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
getVertexAttribOffset
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
hint
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isBuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isContextLost
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isEnabled
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isFramebuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isRenderbuffer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isShader
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
isTexture
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
lineWidth
No
12-79
No
11
No
No
4.4.3
No
No
No
No
No
linkProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
makeXRCompatible
79
79
No
No
No
No
No
79
No
No
No
11.2
pixelStorei
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
polygonOffset
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
readPixels
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
renderbufferStorage
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
sampleCoverage
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
scissor
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
shaderSource
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
stencilFunc
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
stencilFuncSeparate
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
stencilMask
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
stencilMaskSeparate
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
stencilOp
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
stencilOpSeparate
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
texImage2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
texParameterf
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
texParameteri
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
texSubImage2D
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform1f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform1fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform1i
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform1iv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform2f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform2fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform2i
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform2iv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform3f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform3fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform3i
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform3iv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform4f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform4fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform4i
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniform4iv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniformMatrix2fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniformMatrix3fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
uniformMatrix4fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
useProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
validateProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib1f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib1fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib2f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib2fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib3f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib3fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib4f
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttrib4fv
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
vertexAttribPointer
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
viewport
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
worker_support
No
No
44
No
No
No
No
No
No
No
No
No

WebGL 1

BCD tables only load in the browser

WebGL 2

BCD tables only load in the browser

Compatibility notes

In addition to the browser, the GPU itself also needs to support the feature. So, for example, S3 Texture Compression (S3TC) is only available on Tegra-based tablets. Most browsers make the WebGL context available through the webgl context name, but older ones need experimental-webgl as well. In addition, the upcoming WebGL 2 is fully backwards-compatible and will have the context name webgl2.

Gecko notes

WebGL debugging and testing

Starting with Gecko 10.0 (Firefox 10.0 / Thunderbird 10.0 / SeaMonkey 2.7), there are two preferences available which let you control the capabilities of WebGL for testing purposes:

webgl.min_capability_mode

A Boolean property that, when true, enables a minimum capability mode. When in this mode, WebGL is configured to only support the bare minimum feature set and capabilities required by the WebGL specification. This lets you ensure that your WebGL code will work on any device or browser, regardless of their capabilities. This is false by default.

webgl.disable_extensions

A Boolean property that, when true, disables all WebGL extensions. This is false by default.

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API