The OVR_multiview2.framebufferTextureMultiviewOVR()
method of the WebGL API attaches a multiview texture to a WebGLFramebuffer
.
On this page
OVR_multiview2: framebufferTextureMultiviewOVR() method
Syntax
js
framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews)
Parameters
-
target
-
A
WebGL_API.Types
specifying the binding point (target). Possible values:-
gl.FRAMEBUFFER
-
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
-
gl.DRAW_FRAMEBUFFER
-
Equivalent to
gl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations. -
gl.READ_FRAMEBUFFER
-
Used as a source for reading operations.
-
-
attachment
-
A
WebGL_API.Types
specifying the attachment point for thetexture
. Possible values:gl.COLOR_ATTACHMENT0
: Attaches the texture to the framebuffer's color buffer.gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using theWEBGL_draw_buffers
extension:ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
When using the
WEBGL_depth_texture
extension:ext.DEPTH_STENCIL_ATTACHMENT
: Depth and stencil buffer data storage.
-
texture
-
A
WebGLTexture
object whose image to attach. -
level
-
A
WebGL_API.Types
specifying the mipmap level of the texture image to be attached. Must be 0. -
baseViewIndex
-
A
WebGL_API.Types
specifying the base view index of the framebuffer object attachment. -
numViews
-
A
WebGL_API.Types
specifying the number of views of the framebuffer object attachment.
Return value
None (undefined
).
Exceptions
- A
gl.INVALID_ENUM
error is thrown iftarget
is notgl.FRAMEBUFFER
.attachment
is not one of the accepted attachment points.
- A
gl.INVALID_VALUE
error is thrown iflevel
is not 0.- if
numViews
is less than one or more thanMAX_VIEWS_OVR
.
- A
gl.INVALID_OPERATION
error is thrown iftexture
isn't 0 or the name of an existing texture object.
Examples
js
ext.framebufferTextureMultiviewOVR(
gl.DRAW_FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
colorTex,
0,
0,
2,
);
Specifications
Specification |
---|
WebGL OVR_multiview2 Extension Specification |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferTextureMultiviewOVR |
93 | 93 | 71 | No | 79 | No | 93 | 93 | 79 | No | No | 17.0 |
See also
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OVR_multiview2/framebufferTextureMultiviewOVR