The WebGL2RenderingContext.bindBufferBase()
method of the WebGL 2 API binds a given WebGLBuffer
to a given binding point (target
) at a given index
.
WebGL2RenderingContext.bindBufferBase()
Syntax
bindBufferBase(target, index, buffer)
Parameters
-
target
-
A
GLenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
-
index
-
A
GLuint
specifying the index of thetarget
. -
buffer
-
A
WebGLBuffer
which to bind to the binding point (target
).
Return value
None.
Examples
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindBufferBase |
56
|
79
|
51
|
No
|
43
|
15
|
58
|
58
|
51
|
43
|
15
|
7.0
|
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase