The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
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WebGL2RenderingContext: clearBuffer[fiuv]() method
Syntax
js
clearBufferfv(buffer, drawbuffer, values)
clearBufferfv(buffer, drawbuffer, values, srcOffset)
clearBufferiv(buffer, drawbuffer, values)
clearBufferiv(buffer, drawbuffer, values, srcOffset)
clearBufferuiv(buffer, drawbuffer, values)
clearBufferuiv(buffer, drawbuffer, values, srcOffset)
clearBufferfi(buffer, drawbuffer, depth, stencil)
Parameters
-
buffer -
A
GLenumspecifying the buffer to clear. Possible values are:gl.COLOR: Color buffer.gl.DEPTH: Depth buffer.gl.STENCIL: Stencil buffer.gl.DEPTH_STENCIL: clears depth and stencil buffers (used withclearBufferfi).
-
drawBuffer -
A
GLintspecifying the draw buffer to clear. -
values -
An
ArrayofGLint,GLuintorGLfloatvalues or anInt32Array,Uint32ArrayorFloat32Arrayspecifying the values to clear to. -
depth -
A
GLfloatspecifying the value to clear a depth render buffer to. -
stencil -
A
GLintspecifying the value to clear the stencil render buffer to.
Return value
None (undefined).
Examples
js
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a]));
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.11 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
SharedArrayBuffer_as_param |
60 | 79 | 79 | No | 47 | No | 60 | 60 | 79 | 44 | No | 8.0 |
clearBuffer |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBuffer