The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
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WebGL2RenderingContext: copyTexSubImage3D() method
Syntax
js
copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
Parameters
-
target -
A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
-
level -
A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. -
xoffset -
A
GLintspecifying the x offset within the texture image. -
yoffset -
A
GLintspecifying the y offset within the texture image. -
zoffset -
A
GLintspecifying the z offset within the texture image. -
x -
A
GLintspecifying the x coordinate of the lower left corner where to start copying. -
y -
A
GLintspecifying the y coordinate of the lower left corner where to start copying. -
width -
A
GLsizeispecifying the width of the texture. -
height -
A
GLsizeispecifying the height of the texture.
Return value
None (undefined).
Examples
js
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.6 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
copyTexSubImage3D |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D