The WebGL2RenderingContext.drawRangeElements() method of the WebGL API renders primitives from array data in a given range.
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WebGL2RenderingContext: drawRangeElements() method
Syntax
js
drawRangeElements(mode, start, end, count, type, offset)
Parameters
-
mode -
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
-
start -
A
GLuintspecifying the minimum array index contained inoffset. -
end -
A
GLuintspecifying the maximum array index contained inoffset. -
count -
A
GLsizeispecifying the number of elements to be rendered. -
type -
A
GLenumspecifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INT
-
offset -
A
GLintptrspecifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype.
Return value
None (undefined).
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
offsetis a valid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown. - If
countis negative, agl.INVALID_VALUEerror is thrown.
Examples
js
gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawRangeElements |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawRangeElements