The WebGL2RenderingContext.getActiveUniforms() method of the WebGL 2 API retrieves information about active uniforms within a WebGLProgram.
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WebGL2RenderingContext: getActiveUniforms() method
Syntax
js
getActiveUniforms(program, uniformIndices, pname)
Parameters
-
program -
A
WebGLProgramcontaining the active uniforms. -
uniformIndices -
An
ArrayofGLuintspecifying the indices of the active uniforms to query. -
pname -
A
GLenumspecifying which information to query. Possible values:-
gl.UNIFORM_TYPE -
Returns an
ArrayofGLenumindicating the types of the uniforms. -
gl.UNIFORM_SIZE -
Returns an
ArrayofGLuintindicating the sizes of the uniforms. -
gl.UNIFORM_BLOCK_INDEX -
Returns an
ArrayofGLintindicating the block indices of the uniforms. -
gl.UNIFORM_OFFSET -
Returns an
ArrayofGLintindicating the uniform buffer offsets. -
gl.UNIFORM_ARRAY_STRIDE -
Returns an
ArrayofGLintindicating the strides between the elements. -
gl.UNIFORM_MATRIX_STRIDE -
Returns an
ArrayofGLintindicating the strides between columns of a column-major matrix or a row-major matrix. -
gl.UNIFORM_IS_ROW_MAJOR -
Returns an
ArrayofGLbooleanindicating whether each of the uniforms is a row-major matrix or not.
-
Return value
Depends on which information is requested using the pname parameter.
Examples
js
const uniformIndices = gl.getUniformIndices(program, [
"UBORed",
"UBOGreen",
"UBOBlue",
]);
const uniformOffsets = gl.getActiveUniforms(
program,
uniformIndices,
gl.UNIFORM_OFFSET,
);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getActiveUniforms |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniforms