The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.
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WebGL2RenderingContext: getBufferSubData() method
Syntax
js
getBufferSubData(target, srcByteOffset, dstData)
getBufferSubData(target, srcByteOffset, dstData, dstOffset)
getBufferSubData(target, srcByteOffset, dstData, dstOffset, length)
Parameters
-
target -
A
GLenumspecifying the binding point (target). Possible values:-
gl.ARRAY_BUFFER -
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
-
gl.ELEMENT_ARRAY_BUFFER -
Buffer used for element indices.
-
gl.COPY_READ_BUFFER -
Buffer for copying from one buffer object to another.
-
gl.COPY_WRITE_BUFFER -
Buffer for copying from one buffer object to another.
-
gl.TRANSFORM_FEEDBACK_BUFFER -
Buffer for transform feedback operations.
-
gl.UNIFORM_BUFFER -
Buffer used for storing uniform blocks.
-
gl.PIXEL_PACK_BUFFER -
Buffer used for pixel transfer operations.
-
gl.PIXEL_UNPACK_BUFFER -
Buffer used for pixel transfer operations.
-
-
srcByteOffset -
A
GLintptrspecifying the byte offset from which to start reading from the buffer. -
dstData -
A
TypedArrayor aDataViewobject to copy the data to. IfdstDatais aDataViewthendstOffsetandlengthare interpreted in bytes, otherwisedstData's element type is used. dstOffsetOptional-
A
GLuintspecifying the element index offset to start writing indstData. lengthOptional-
A
GLuintspecifying the number of elements to copy. If this is 0 or not specified,getBufferSubDatawill copy until the end ofdstData.
Return value
None (undefined).
Exceptions
An INVALID_VALUE error is generated if:
offset+returnedData.byteLengthwould extend beyond the end of the bufferreturnedDataisnulloffsetis less than zero.
An INVALID_OPERATION error is generated if:
- zero is bound to
target targetisTRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.
Examples
js
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
const arrBuffer = new ArrayBuffer(
vertices.length * Float32Array.BYTES_PER_ELEMENT,
);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
SharedArrayBuffer_as_param |
60 | 79 | 79 | No | 47 | No | 60 | 60 | 79 | 44 | No | 8.0 |
getBufferSubData |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData