The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
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WebGL2RenderingContext: samplerParameter[if]() method
Syntax
js
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)
Parameters
-
sampler -
A
WebGLSamplerobject. -
pname -
A
GLenumspecifying which parameter to set. Possible values:-
gl.TEXTURE_COMPARE_FUNC -
A
GLenumspecifying the texture comparison function. -
gl.TEXTURE_COMPARE_MODE -
A
GLenumspecifying the texture comparison mode. -
gl.TEXTURE_MAG_FILTER -
A
GLenumspecifying the texture magnification filter. -
gl.TEXTURE_MAX_LOD -
A
GLfloatspecifying the maximum level-of-detail value. -
gl.TEXTURE_MIN_FILTER -
A
GLenumspecifying the texture minification filter -
gl.TEXTURE_MIN_LOD -
A
GLfloatspecifying the minimum level-of-detail value. -
gl.TEXTURE_WRAP_R -
A
GLenumspecifying the texture wrapping function for the texture coordinate r. -
gl.TEXTURE_WRAP_S -
A
GLenumspecifying the texture wrapping function for the texture coordinate s. -
gl.TEXTURE_WRAP_T -
A
GLenumspecifying the texture wrapping function for the texture coordinate t.
-
-
param -
A
GLint(samplerParameteri) or aGLfloat(samplerParameterf) specifying a value forpname.
Return value
None (undefined).
Examples
js
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
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See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter