The WebGL2RenderingContext.uniformBlockBinding()
method of the WebGL 2 API assigns binding points for active uniform blocks.
WebGL2RenderingContext.uniformBlockBinding()
Syntax
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
Parameters
-
program
-
A
WebGLProgram
containing the active uniform block whose binding to assign. -
uniformBlockIndex
-
A
GLuint
specifying the index of the active uniform block within the program. - uniformBlockBinding
-
A
GLuint
specifying the binding point to which to bind the uniform block.
Return value
None.
Examples
gl.uniformBlockBinding(program, 0, 1);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
uniformBlockBinding |
56
|
79
|
51
|
No
|
43
|
15
|
58
|
58
|
51
|
43
|
15
|
7.0
|
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding