The WebGL2RenderingContext.vertexAttribI4[u]i[v]()
methods of the WebGL 2 API specify integer values for generic vertex attributes.
WebGL2RenderingContext.vertexAttribI4[u]i[v]()
Syntax
vertexAttribI4i(index, v0, v1, v2, v3) vertexAttribI4ui(index, v0, v1, v2, v3) vertexAttribI4iv(index, value) vertexAttribI4uiv(index, value)
Parameters
-
index
-
A
GLuint
specifying the position of the vertex attribute to be modified. -
v0, v1, v2, v3
-
An integer
Number
for the vertex attribute value. -
value
-
A
Uint32Array
/Int32Array
or sequences ofGLuint
/GLint
for integer vector vertex attribute values.
Return value
None.
Examples
gl.vertexAttribI4i(a_foobar, 10);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
vertexAttribI |
56
|
79
|
51
|
No
|
43
|
15
|
58
|
58
|
51
|
43
|
15
|
7.0
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI