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WebGL2RenderingContext.waitSync()

The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.

The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.

Syntax

waitSync(sync, flags, timeout)

Parameters

sync

A WebGLSync object on which to wait on.

flags

A GLbitfield specifying a bitwise combination of flags controlling the flushing behavior. Must be 0 (exists for extensions only).

timeout

A GLint64 specifying a timeout the server should wait before continuing. Must be gl.TIMEOUT_IGNORED.

Return value

None.

Examples

var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
waitSync
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79
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No
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51
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7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/waitSync