The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
On this page
WebGLShaderPrecisionFormat
Instance properties
WebGLShaderPrecisionFormat.rangeMinRead only-
The base 2 log of the absolute value of the minimum value that can be represented.
WebGLShaderPrecisionFormat.rangeMaxRead only-
The base 2 log of the absolute value of the maximum value that can be represented.
WebGLShaderPrecisionFormat.precisionRead only-
The number of bits of precision that can be represented. For integer formats this value is always 0.
Examples
A WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
| Specification |
|---|
| WebGL Specification # 5.12 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLShaderPrecisionFormat |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
precision |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
rangeMax |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
rangeMin |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
worker_support |
No | No | 105 | No | No | No | No | No | 105 | No | No | No |
See also
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat