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WEBGL_draw_buffers.drawBuffersWEBGL()

The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.

This method is part of the WEBGL_draw_buffers extension.

Note: When using WebGL2, this method is available as gl.drawBuffers() by default and the constants are named gl.COLOR_ATTACHMENT1 etc. without the "WEBGL" suffix.

Syntax

drawBuffersWEBGL(buffers)

Parameters

buffers

An Array of GLenum constants defining drawing buffers. Possible values:

  • gl.NONE: The fragment shader is not written to any color buffer.
  • gl.BACK: The fragment shader is written to the back color buffer.
  • ext.COLOR_ATTACHMENT0_WEBGL The fragment shader is written the nth color attachment of the framebuffer.
  • ext.COLOR_ATTACHMENT1_WEBGL
  • ext.COLOR_ATTACHMENT2_WEBGL
  • ext.COLOR_ATTACHMENT3_WEBGL
  • ext.COLOR_ATTACHMENT4_WEBGL
  • ext.COLOR_ATTACHMENT5_WEBGL
  • ext.COLOR_ATTACHMENT6_WEBGL
  • ext.COLOR_ATTACHMENT7_WEBGL
  • ext.COLOR_ATTACHMENT8_WEBGL
  • ext.COLOR_ATTACHMENT9_WEBGL
  • ext.COLOR_ATTACHMENT10_WEBGL
  • ext.COLOR_ATTACHMENT11_WEBGL
  • ext.COLOR_ATTACHMENT12_WEBGL
  • ext.COLOR_ATTACHMENT13_WEBGL
  • ext.COLOR_ATTACHMENT14_WEBGL
  • ext.COLOR_ATTACHMENT15_WEBGL

Return value

None.

Examples

See WEBGL_draw_buffers for more context with this example code.

ext.drawBuffersWEBGL([
  ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
  ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
  ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
  ext.COLOR_ATTACHMENT3_WEBGL  // gl_FragData[3]
]);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
drawBuffersWEBGL
36
17
28
No
23
9
No
No
No
No
15
No

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL