The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
WebGLRenderingContext.bindAttribLocation()
Syntax
bindAttribLocation(program, index, name)
Parameters
-
program
-
A
WebGLProgram
object to bind. - index
-
A
GLuint
specifying the index of the generic vertex to bind. - name
-
A string specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None.
Examples
gl.bindAttribLocation(program, colorLocation, 'vColor');
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindAttribLocation |
9
|
12
|
4
|
11
|
12
|
5.1
|
4.4.3
|
25
|
4
|
12
|
8
|
1.5
|
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindAttribLocation