The WebGLRenderingContext.bindRenderbuffer()
method of the WebGL API binds a given WebGLRenderbuffer
to a target, which must be gl.RENDERBUFFER
.
WebGLRenderingContext.bindRenderbuffer()
Syntax
bindRenderbuffer(target, renderbuffer)
Parameters
- target
-
A
GLenum
specifying the binding point (target). Possible values:-
gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
-
- renderbuffer
-
A
WebGLRenderbuffer
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification |
---|
WebGL Specification # 5.14.7 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindRenderbuffer |
9
|
12
|
4
|
11
|
12
|
5.1
|
4.4.3
|
25
|
4
|
12
|
8
|
1.5
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer