The WebGLRenderingContext.createTexture()
method of the WebGL API creates and initializes a WebGLTexture
object.
WebGLRenderingContext.createTexture()
Syntax
createTexture()
Parameters
None.
Return value
A WebGLTexture
object to which images can be bound to.
Examples
See also the WebGL tutorial on Using textures in WebGL.
Creating a texture
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture();
Specifications
Specification |
---|
WebGL Specification # 5.14.8 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
createTexture |
9
|
12
|
4
|
11
|
12
|
5.1
|
4.4.3
|
25
|
4
|
12
|
8
|
1.5
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createTexture