The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
WebGLRenderingContext.depthMask()
Syntax
depthMask(flag)
Parameters
-
flag
-
A
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value:true
, meaning that writing is enabled.
Return value
None.
Examples
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a boolean value.
gl.getParameter(gl.DEPTH_WRITEMASK); // false
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
depthMask |
9
|
12
|
4
|
11
|
12
|
5.1
|
4.4.3
|
25
|
4
|
12
|
8
|
1.5
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthMask