The WebGLRenderingContext.depthRange() method of the WebGL API specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.
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WebGLRenderingContext: depthRange() method
Syntax
js
depthRange(zNear, zFar)
Parameters
-
zNear -
A
GLclampfspecifying the mapping of the near clipping plane to window or viewport coordinates. Clamped to the range 0 to 1 and must be less than or equal tozFar. The default value is 0. -
zFar -
A
GLclampfspecifying the mapping of the far clipping plane to window or viewport coordinates. Clamped to the range 0 to 1. The default value is 1.
Return value
None (undefined).
Examples
js
gl.depthRange(0.2, 0.6);
To check the current depth range, query the DEPTH_RANGE constant which returns a Float32Array
js
gl.getParameter(gl.DEPTH_RANGE);
// Float32Array[0.2, 0.6]
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
depthRange |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthRange