The WebGLRenderingContext.hint()
method of the WebGL API specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.
On this page
WebGLRenderingContext: hint() method
Syntax
js
hint(target, mode)
Parameters
-
target
-
Sets which behavior to be controlled. Possible values:
-
gl.GENERATE_MIPMAP_HINT
-
Quality of filtering when generating mipmap images with
WebGLRenderingContext.generateMipmap()
.
When using the
OES_standard_derivatives
extension:-
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
-
Accuracy of the derivative calculation for the GLSL built-in functions:
dFdx
,dFdy
, andfwidth
.
When using a WebGL 2 context, the following values are available additionally:
-
gl.FRAGMENT_SHADER_DERIVATIVE_HINT
-
Same as
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
-
-
mode
-
Sets the behavior. The default value is
gl.DONT_CARE
. The possible values are:gl.FASTEST
: The most efficient behavior should be used.gl.NICEST
: The most correct or the highest quality option should be used.gl.DONT_CARE
: There is no preference for this behavior.
Return value
None (undefined
).
Examples
The following example hints that the quality of filtering when generating mipmap images should be most efficient instead of the best quality.
js
gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST);
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
hint |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/hint