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WebGLRenderingContext.texParameter[fi]()

The WebGLRenderingContext.texParameter[fi]() methods of the WebGL API set texture parameters.

Syntax

texParameterf(target, GLenum pname, GLfloat param)
texParameteri(target, GLenum pname, GLint param)

Parameters

  • target
    • : A GLenum specifying the binding point (target). Possible values:
      • gl.TEXTURE_2D: A two-dimensional texture.
      • gl.TEXTURE_CUBE_MAP: A cube-mapped texture.
      • When using a WebGL 2 context, the following values are available additionally:
        • gl.TEXTURE_3D: A three-dimensional texture.
        • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
  • param
    • : The param parameter is a GLfloat or GLint specifying the value for the specified parameter
  • pname
    • : The pname parameter is a GLenum specifying the texture
    parameter to set.
pname Description param
Available in WebGL 1
gl.TEXTURE_MAG_FILTER Texture magnification filter gl.LINEAR (default value), gl.NEAREST.
gl.TEXTURE_MIN_FILTER Texture minification filter gl.LINEAR, gl.NEAREST, gl.NEAREST_MIPMAP_NEAREST, gl.LINEAR_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR (default value), gl.LINEAR_MIPMAP_LINEAR.
gl.TEXTURE_WRAP_S Wrapping function for texture coordinate s gl.REPEAT (default value),gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT.
gl.TEXTURE_WRAP_T Wrapping function for texture coordinate t gl.REPEAT (default value),gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT.
Additionally available when using the EXT_texture_filter_anisotropic extension
ext.TEXTURE_MAX_ANISOTROPY_EXT Maximum anisotropy for a texture A GLfloat value.
Additionally available when using a WebGL 2 context
gl.TEXTURE_BASE_LEVEL Texture mipmap level Any int values.
gl.TEXTURE_COMPARE_FUNC Texture Comparison function gl.LEQUAL (default value), gl.GEQUAL, gl.LESS, gl.GREATER, gl.EQUAL, gl.NOTEQUAL, gl.ALWAYS, gl.NEVER.
gl.TEXTURE_COMPARE_MODE Texture comparison mode gl.NONE (default value), gl.COMPARE_REF_TO_TEXTURE.
gl.TEXTURE_MAX_LEVEL Maximum texture mipmap array level Any int values.
gl.TEXTURE_MAX_LOD Texture maximum level-of-detail value Any float values.
gl.TEXTURE_MIN_LOD Texture minimum level-of-detail value Any float values.
gl.TEXTURE_WRAP_R Wrapping function for texture coordinate r gl.REPEAT (default value), gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT.

Return value

None.

Examples

gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
texParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
WebGL2
56
79
51
No
43
No
58
58
51
43
No
7.0
Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
texParameter
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5
WebGL2
56
79
51
No
43
No
58
58
51
43
No
7.0

WebGLRenderingContext.texParameterf()

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WebGLRenderingContext.texParameteri()

BCD tables only load in the browser

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texParameter