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WebGLShaderPrecisionFormat.rangeMax

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

Examples

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
rangeMax
9
12
4
11
12
5.1
≤37
25
4
12
8
1.5

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax