The read-only WebGLShaderPrecisionFormat.rangeMax
property returns the base 2 log of the absolute value of the maximum value that can be represented.
WebGLShaderPrecisionFormat.rangeMax
Examples
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127 gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24
Specifications
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
rangeMax |
9
|
12
|
4
|
11
|
12
|
5.1
|
≤37
|
25
|
4
|
12
|
8
|
1.5
|
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax