dom / latest / xrprojectionlayer / texturewidth.html /

XRProjectionLayer.textureWidth

The read-only textureWidth property of the XRProjectionLayer interface indicates the width in pixels of the color textures of this layer.

The projection layer's texture width is determined by the user agent or the device. It is reported in the XRSubImage, which can only be accessed inside the frame loop. If you want to manage your own depth buffers and don't want to wait for first frame after layer creation to determine the required dimensions for those buffers, the textureWidth property allows access to layer texture width outside the frame loop. Allocation of these buffers can happen directly after layer creation.

Value

A number indicating the width in pixels.

Examples

Using textureWidth

The textureWidth of a layer is useful when creating render buffers for a layer. See also WebGL2RenderingContext.renderbufferStorageMultisample().

let glLayer = xrGLBinding.createProjectionLayer();

let color_rb = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, color_rb);
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples, gl.RGBA8,
                                  glLayer.textureWidth, glLayer.textureHeight);

Specifications

No specification found

No specification data found for api.XRProjectionLayer.textureWidth.
Check for problems with this page or contribute a missing spec_url to mdn/browser-compat-data. Also make sure the specification is included in w3c/browser-specs.

Browser compatibility

No compatibility data found for api.XRProjectionLayer.textureWidth.
Check for problems with this page or contribute missing data to mdn/browser-compat-data.

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRProjectionLayer/textureWidth