XRWebGLBinding: createProjectionLayer() method
The createProjectionLayer() method of the XRWebGLBinding interface returns an XRProjectionLayer object which is a layer that fills the entire view of the observer and is refreshed close to the device's native frame rate.
Syntax
createProjectionLayer(options)
Parameters
-
options
-
An object to configure the XRProjectionLayer.
textureType Optional
-
An string defining the type of texture the layer will have. Possible values:
-
texture
-
The textures of XRWebGLSubImage will be of type gl.TEXTURE_2D.
-
texture-array
-
The textures of XRWebGLSubImage will be of type gl.TEXTURE_2D_ARRAY (WebGL 2 contexts only). The default value is texture.
colorFormat Optional
-
A GLenum defining the data type of the color texture data. Possible values:
gl.RGB
gl.RGBA Additionally, for contexts with the EXT_sRGB extension enabled:
ext.SRGB_EXT
ext.SRGB_ALPHA_EXT Additionally, for WebGL2RenderingContext contexts:
gl.RGBA8
gl.RGB8
gl.SRGB8
gl.RGB8_ALPHA8 The default value is gl.RGBA.
depthFormat Optional
-
A GLenum defining the data type of the depth texture data or 0 indicating that the layer should not provide a depth texture. (In that case XRProjectionLayer.ignoreDepthValues will be true.) Possible values within WebGLRenderingContext contexts with the WEBGL_depth_texture extension enabled, or within WebGL2RenderingContext contexts (no extension required):
gl.DEPTH_COMPONENT
gl.DEPTH_STENCIL Additionally, for WebGL2RenderingContext contexts:
gl.DEPTH_COMPONENT24
gl.DEPTH24_STENCIL24 The default value is gl.DEPTH_COMPONENT.
scaleFactor Optional
-
A floating-point value which is used to scale the layer during compositing. A value of 1.0 represents the default pixel size for the frame buffer. (See also XRWebGLLayer.getNativeFramebufferScaleFactor().) Unlike other layers, the XRProjectionLayer can't be created with an explicit pixel width and height, because the size is inferred by the hardware. (Projection layers fill the observer's entire view.)
Return value
Examples
Creating an XRProjectionLayer in a WebGL 2 context
The textureType option allows allocating a texture array instead, in which every XRView will be rendered into a separate level of the array. This allows for some rendering optimizations, such as the use of the OVR_multiview2 extension available in WebGL 2 contexts.
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const projectionLayer = xrGlBinding.createProjectionLayer({
textureType: "texture-array",
});
xrSession.updateRenderState({
layers: [projectionLayer],
});
}
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
createProjectionLayer |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
See also