XRWebGLBinding: createCubeLayer() method
The createCubeLayer()
method of the XRWebGLBinding
interface returns an XRCubeLayer
object, which is a layer that renders directly from a cubemap, and projects it onto the inside faces of a cube.
Syntax
Parameters
-
init
-
An object to configure the XRCubeLayer
. It must have the space
, viewPixelHeight
, and viewPixelWidth
properties. init
has the following properties:
colorFormat
Optional
-
A GLenum
defining the data type of the color texture data. Possible values:
gl.RGB
gl.RGBA
(Default) Additionally, for contexts with the EXT_sRGB
extension enabled:
ext.SRGB_EXT
ext.SRGB_ALPHA_EXT
Additionally, for WebGL2RenderingContext
contexts:
gl.RGBA8
gl.RGB8
gl.SRGB8
gl.RGB8_ALPHA8
Additionally, for contexts with the WEBGL_compressed_texture_etc
extension enabled:
ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Additionally, for contexts with the WEBGL_compressed_texture_astc
extension enabled:
- All of the formats the extension supports.
depthFormat
Optional
-
A GLenum
defining the data type of the depth texture data or 0
indicating that the layer should not provide a depth texture. (In that case XRProjectionLayer.ignoreDepthValues
will be true
.) Possible values for WebGLRenderingContext
contexts with the WEBGL_depth_texture
extension enabled, or for WebGL2RenderingContext
contexts (no extension required):
gl.DEPTH_COMPONENT
(Default)
gl.DEPTH_STENCIL
Additionally, for WebGL2RenderingContext
contexts:
gl.DEPTH_COMPONENT24
gl.DEPTH24_STENCIL24
isStatic
Optional
-
A boolean that, if true, indicates you can only draw to this layer when needsRedraw
is true
. The default value is false
.
-
layout
-
A string indicating the layout of the layer. Possible values:
default
: The layer accommodates all views of the session.
mono
: A single XRSubImage
is allocated and presented to both eyes.
stereo
: The user agent decides how it allocates the XRSubImage
(one or two) and the layout (top/bottom or left/right).
stereo-left-right
: A single XRSubImage
is allocated. The left eye gets the left area of the texture, the right eye the right.
stereo-top-bottom
: A single XRSubImage
is allocated. The left eye gets the top area of the texture, the right eye the bottom. The default value is mono
.
mipLevels
Optional
-
A number specifying the desired number of mip levels. The default value is 1
.
orientation
Optional
-
A DOMPointReadOnly
specifying the orientation relative to the space
property.
space
Required
-
An XRSpace
object defining the layer's spatial relationship with the user's physical environment.
viewPixelHeight
Required
-
A number specifying the pixel height of the layer view.
viewPixelWidth
Required
-
A number specifying the pixel width of the layer view.
Return value
Examples
Creating an XRCubeLayer
Configure the cube layer using the properties listed above in a call to createCubeLayer()
. To present layers to the XR device, add them to the layers
render state using XRSession.updateRenderState()
.
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const cubeLayer = xrGlBinding.createCubeLayer({
space: xrReferenceSpace,
viewPixelHeight: 512,
viewPixelWidth: 512,
});
xrSession.updateRenderState({
layers: [cubeLayer],
});
}
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
createCubeLayer |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
See also