The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.
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WebGL2RenderingContext: bindBufferRange() method
Syntax
js
bindBufferRange(target, index, buffer, offset, size)
Parameters
-
target -
A
GLenumspecifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFERgl.UNIFORM_BUFFER
-
index -
A
GLuintspecifying the index of thetarget. -
buffer -
A
WebGLBufferwhich to bind to the binding point (target). -
offset -
A
GLintptrspecifying the starting offset. -
size -
A
GLsizeiptrspecifying the amount of data that can be read from the buffer.
Return value
None (undefined).
Examples
js
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindBufferRange |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange