The WebGL2RenderingContext.bindBufferRange()
method of the WebGL 2 API binds a range of a given WebGLBuffer
to a given binding point (target
) at a given index
.
On this page
WebGL2RenderingContext: bindBufferRange() method
Syntax
js
bindBufferRange(target, index, buffer, offset, size)
Parameters
-
target
-
A
GLenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
-
index
-
A
GLuint
specifying the index of thetarget
. -
buffer
-
A
WebGLBuffer
which to bind to the binding point (target
). -
offset
-
A
GLintptr
specifying the starting offset. -
size
-
A
GLsizeiptr
specifying the amount of data that can be read from the buffer.
Return value
None (undefined
).
Examples
js
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindBufferRange |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange