WebGLRenderingContext: generateMipmap() method
The WebGLRenderingContext.generateMipmap()
method of the WebGL API generates a set of mipmaps for a WebGLTexture
object.
Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.
Syntax
Parameters
-
target
-
A GLenum
specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.
gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.
When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3D
: A three-dimensional texture.
gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
Return value
Examples
gl.generateMipmap(gl.TEXTURE_2D);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
generateMipmap |
9 |
12 |
4 |
11 |
12 |
5.1 |
4.4.3 |
25 |
4 |
12 |
8 |
1.5 |
See also